Before it attacks him, if he zaps it with a zapper, he has an opportunity to find out the room’s figure until its belly is red.Īs the player gets all the five figures for the room, he needs to compare them and find out in which room the master is shielding himself. It smashes into the player or shoots him with energy stars, disks, lightning bolts and sound waves. By studying the figures, the player gets to know that the Master is hiding in which room.Īs the game continues, the player is knocked down by Telly, The Master’s Robot. The player visits each room and answers a math problem to get the figure of each room and studies them. The Mischief’s Master has to be stopped from attacking a radio and television station before the clock strikes 12. In Super Solvers OutNumbered the children learn mathematical calculations and problem untangling know-how. The computer game, Outnumbered, was made for providing education to children (age group 7-14) in a fun way.
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